I just discovered the @shape dynamicmesh example patch, and thought it would be the best tool to simulate a buoy floating on a water surface.
Can I make a jit.phys.body object directly interact with this surface? ( it involves to allow overlapping between the dynamic mesh and the buoy)
If it is not the right solution, Should I evaluate the normal vector at a given point of the surface to make my objet follow its movements?
I saw that jit.anim.node had a direction attribute but I don't know how to get it from a precise point of the dynamic mesh...