Although I have been able to get some things done with jit.gen, jit.gl pix is still a bit of a mystery. Specifically, I would love to do the following:
set the x and y values of any cell in a 3-plane matrix which has a z-plane value of 0 to the values of the nearest cell with a non-zero value.
Here is a patch doing something similar with jit.expr:
Is it possible to do this with jit.gl.pix? What is the best way to learn more about how to use jit.gl.pix? (Intuition and experimentation are proving too slow for this one; I need some real tutorials. Specifically, I would love to better understand how I can alter geometry with that object.)
Thanks in advance!