So I'm working on a patch that plays from a section of a buffer. So if it's a 1000ms sample, playing a 200ms section of it, so 200-400, or 700-900, or 900-100. How do you do that last one? (playing across the 'zero' of a buffer).
I normally use groove for dynamic start/end points, but you can't set the min higher than the max (or vice versa).