I'm building several games in Max/Jitter right now and I have already created the FPS-style navigation in a 3D environment with physics etc. Now I am looking to create the heads-up-display for showing health, a map etc. What I need is the ability to render text/jpg/shapes to a 2D plane that is unaffected by the camera rotation and 3D movement already present in the game. Is there an attribute of the jit.gl.text2d or jit.gl.videoplane objects that I can use to achieve this? Maybe rendering as matrices and using a jit.op to combine? Any and all assistance appreciated. I'm sure I'm missing something simple.