I have been searching several days in the forum to find a solution for this but no success. I'd be grateful if anyone can help me with it.
I want to build a sampler with looping function with groove~. But I also want to be able to play the sample from the beginning and when it reaches the loop point, starts looping. For example, it starts from 0 ms and continues until it reaches the loop start at 635 ms and still continues until the loop end at 1241 ms, then again goes back to 635 ms and so on. The problem is to get rid of the click at looping edges I used a trapezoid~ object connecting it to the loop synch output. but the signal output from loop synch remains 0 until the loop minimum so the sound will become silent from 0 to 635 ms and then it sounds.
Can anyone suggest another way to avoid clicking so that I can play the sample from the beginning and then it starts looping at the loop points.