In my patch, I have the camera in the center of a cylinder rotating looking at a panorama, which is the cylinders texture. However, when I'm on the inside of the cylinder the colour of the image is dulled- and all the whites look grey. Is there some sort of attribute I have to change? I am using jit.sketch to draw the cylinder, jit.gl.handle and jit.gl.render to rotate camera.
Sorry for my poor explaining! Any help would be appreciated!