inlet structure with SDK 8.2
Hey all,
I am making a t_pxobject in xcode, using SDK 8.2. What is the right way to create:
IN1 signal
IN2 signal
IN3 list
IN4 list
IN5 float
...because dsp_setup(x, 2) plus proxies and floatin consistently produces:
signal
proxy
proxy
float
signal
Help very much appreciated, this has been driving me a bit nuts.
Cheers,
Paul
Hmm, silence on this one..... I assume there is no way around this then. But it does feel pretty weird that signal inlets have to be min and max (unless I am mistaken about this).
what do you mean with "signal inlets have to be min and max" ?
there is one simple rule for multiple inlets,
creation order reversed from their location
or in other words from right to left as stated in SDK.
>> what do you mean with "signal inlets have to be min and max" ?
I meant the first and the last, as in the one on the left (first) and the one on the right (last).
In any case, my problem is that MSP signal inlets and Max message inlets do not share the same numbering scheme. So once you mix dsp_setup(), proxy_new(), floatin(), etc. the mapping is not right-to-left anymore.
I've been over the info on the website ins&outs but I still wasn't able to organise the inlets as I wanted...
your 5 inlets : sig sig list list float object creation could look like this:
void myAudioObject_new(t_symbol s, long argc, t_atom *argv) {
t_myAudioObject x = (t_myAudioObject )object_alloc(myAudioObject_class);
if (x) {
// 1: Create the rightmost inlet - Physical 4, float
floatin(x, 1);
// 2: Create List Inlets (Right to Left) first List B Physical Inlet 3. second List A Physical Inlet 2
x->proxy_idB = 2;
x->proxy_listB = proxy_new((t_object *)x, x->proxy_idB, &x->proxy_idB);
x->proxy_idA = 1;
x->proxy_listA = proxy_new((t_object *)x, x->proxy_idA, &x->proxy_idA);
// 3: Create 2 Audio Inlets 0 and 1
dsp_setup((t_pxobject *)x, 2);
// Create signal outlet
outlet_new((t_object *)x, "signal");
}
return x;
}
Brilliant--not sure how I got that so wrong :-D
In any case, thanks very much. That fixed it.