Instantiate Object ?? How to do it in Jitter


    Aug 26 2014 | 1:34 pm
    Hi everyone,
    Been playing around with Unity for a while now and was wondering how to do the following in Jitter. In Unity you have the Instantiate command, this allows a clone of an existing object to be created, this could be tied into a game event or a press of a button. How would I do this in Jitter, how do I get an action to create a new instance of an object ? ( this could range from 2 clones to 100) I'm sure its a very simple thing to do I just haven't been able to find out how to do it.
    Any and all help appreciated.

    • Aug 27 2014 | 12:55 am
      you can use jit.gl.multiple for this.
      you can either change the dimension of the input matrix to reflect new instances, or start with a maximum number of instances and set the scale matrix to 0 for instances not yet active.
    • Aug 27 2014 | 9:54 am
      Thanks Rob !