Instantiate Object ?? How to do it in Jitter

Andro's icon

Hi everyone,

Been playing around with Unity for a while now and was wondering how to do the following in Jitter.
In Unity you have the Instantiate command, this allows a clone of an existing object to be created, this could be tied into a game event or a press of a button.
How would I do this in Jitter, how do I get an action to create a new instance of an object ? ( this could range from 2 clones to 100)
I'm sure its a very simple thing to do I just haven't been able to find out how to do it.

Any and all help appreciated.

Rob Ramirez's icon

you can use jit.gl.multiple for this.

Max Patch
Copy patch and select New From Clipboard in Max.

you can either change the dimension of the input matrix to reflect new instances, or start with a maximum number of instances and set the scale matrix to 0 for instances not yet active.

Andro's icon

Thanks Rob !