I'm writing a patch that controls real-time hardware, and thus I want the patch to run as fast as possible. The patch pulls up presets (via pattrstorage) that each contain 32 numbers, then runs some mathematical operations on each of the 32 numbers, then sends control data out to a series of motor controllers.
I have the option in this patch to sacrifice precision slightly by using integers throughout instead of floats. But I'm wondering if there's any point to doing this. Will a patch run faster if you use Int instead of Float? If so, how much faster?