is it possible not to write jit.gl.skybox image in jit.gl.node target?


    May 15 2018 | 10:38 am
    Hi all, I am doing some depth related effects, and the image of the jit.gl.skybox comes in the way when I'm capturing the depth buffer with jit.gl.node from other objects. Is there a way to avoid the skybox object to draw its frame buffer to the target 1 of jit.gl.node? Here's a patch showing what I mean: