is Jit.movie capable of load movie to ram
can not find documentation
if not possible what do you recommed to load to ram one movie and play from ram not from Hd.
I am on mac
"jit.movie @engine viddll @cache_size 1" should do that. this is viddll engine only. look at jit.movie "viddll specific".
If you want to pre-load your movie into ram, you need to work with poly~. (Poly~ForMovies.maxpat in jitter examples)
if you're on 32 bit, you can use jit.movie @engine qt and send it the "loadram" message.
however, i'd recommend using viddll. i've implemented "loadram" functionality, and it will be updated in the package manager after some more testing. for now simply set you cache_size large enough, and the frames will be cached into memory as they are played.
thanks for the replies.
regarding viddll and cache_size
how is set regarding amount or ram use
is 1 = 1 meg or 1 gig or 1000 bites.
best
it's in gigabytes: @cache_size 1 = 1 GB
Loadram for viddll? That would be great!
thanks Rob
so using 0.5 will = 1/2 gig
and 0.1 = 124 mgs.
or only works with full gigs of ram
A question: would load a movie into ram keep a steadier frame rate than reading from hard disk? If the drive is an SSD would still make sense? What's the situation with HAP encoded files? Thank you very much
if you have enough memory to load your movie, jit.movie @engine viddll with loadram will be the most performant solution. make sure you set your cache_size attribute high enough. also, the frames stored are uncompressed, so the amount of memory required is not equal to the file size.
i'm not sure what your asking with regards to Hap