Is there an equivalent to 'order' interpolation on gl.nurbs for gl.mesh
Jan 18 2016 | 2:46 pm
I do not quite understand the mechanics behind the function, but order used on jit.gl.nurbs does smooth the curve of the grid between (?) the points composing it. I am trying to reproduce a similar effect on a gl.mesh, but I do not know where to start. Here is a small example patch of what I wish to acomplish. Changing the order value on the nurbs smoothes its curve. Is it possible on a mesh ?
Thanks in advance for any hint Alain