I've been building a lot little abstractions that I combine in different ways to make song patches. I wanted to make a velocity mapper that includes an itable that I could just instaniate in different main patches. I found however that if I insert it as an abstraction, then I can't change the itable values as all other patches will see the change. I wasn't able to do it as a sub patch since creating an object called 'p velmapper' just creates an empty sub patch every time.
How can I create a sub patch or abstraction (or something else) such that I can instantiate it multiple times with each version remembering its own data?
Thanks for any tips