jit.catch~ for audio fft

    Jan 10 2018 | 7:08 pm
    Hi guys I would like to modify a jit.gl.mesh using the jit.catch~ object, but i not sure how to actually do it. I found a few patches on this forum which I have put together and modified. However I still cant get the jit.catch~ to actually mess up my mesh. Please could somebody show me how? The patch is attached.
    You can load a movie file into the mesh.. but then I would like to apply an fft audio processing as a cascade kind of effect to the mesh . Here an example of another patch i have made.. but without the movie loaded into the mesh : https://www.youtube.com/watch?v=1rdteeFE6_U