For a project i want to apply hierachical transformation to an upper level (containing multiple gl objects). So i guess the best would be to apply jit.anim.node and jit anim.drive to a jit.gl.node containing these gl objects. But i cant get it working.
is jit.anim.node supposed to work with jit.gl.node?
I just made a basic example :
If anim.node goes straight to all separate gl object, it works as expected. If the same process goes through a nodal hierarchy, jit.anim.node doesnt seem to work as if not rooted to this context, and only apply the first anim.mode to the first node.
what am i doing wrong here?