Maybe I'm just too tired to grasp what I'm doing wrong. I want the cylinder jit.phys.body to float along under the position of the camera but without rotating along with it. But hooking up jit.anim.drive like this doesn't work. The rotation goes out of whack and instead of moving relative to it's own rotation, it always moves relative to the world. Maybe I'm just missing a jit.anim.node somewhere? Or am I not grasping an incompatibility with jit.anim.node and jit.anim.drive?