It seems that jit.anim.node can't communicate through patch cords connected to inlets and outlets - that is, for example, an anim.node in the main patch can't parent an anim.node in a subpatch. I assume there's a reason for this, but on the other hand it means you can't encapsulate with impunity. It would be much more convenient if it were possible.
On another topic, currently, once I set blend_enable 1 on any gl object, blend_enable 0 no longer has any effect - the only way to turn blending off is to reconstitute the object.
OS X 10.7.2, PBP, 6.0.2