I'm doing a patch that uses a lot of jit.anim.path and i have few questions.
1. it seems there is no way to save adited paths to file. i can certainly built the system (using edit, getpoint, insert and delete messages) that saves the path in one way or the other and recreates it every time using append messags to jit.anim.path, but i wonder if there is something else that i'm missing?
2. is there a way to force the object controlled by jit.anim.path to go to the certain index point in the path when it is stopped? next and previous messages do work, but they don't update the position of the object, when play is stopped. the only way to manually control the position is using eval message, but there is no way to know when the object is exactly at index point.
3. i'm not clear on how time of an index point works. is the time between that index and previous point? what does sorttime do if those are just times between points? is tthere an automatic way to get the came speed along the path (i know how to program it, i just wonder if there is a built in feature that i'm missing)?
4. what does timemode do?
i found some errors in reference file:
- it mentiones @lenght @duration @pointcount @position.... but they don't exist