jit.gl.boids/jit.gl.multiple/jit.gl.plato?? can these play nice?!
so I'm trying to draw a platonic shape, pass it to gl.multiple, and then use boids to control the positions of them. This seems like a simple enough patch but every different way I try it nothing really wants to play nice and I can't find anything to build off of. I've used jitter for years but am only recently dabbling in GL land.
Any suggestions or resources? I know about jit.ogre and I have it but I haven't opened up that can of worms yet and I'd prefer not too...
Thanks!!!
they should all work fine together.
post a patch showing what's not working for you.
I got it to work but the cpu load was way too much for what I was trying to do. I've scaled back a bit and am pushing on with the project.
thanks anyway.