jit.gl.boids/jit.gl.multiple/jit.gl.plato?? can these play nice?!

    Sep 01 2013 | 10:03 pm
    so I'm trying to draw a platonic shape, pass it to gl.multiple, and then use boids to control the positions of them. This seems like a simple enough patch but every different way I try it nothing really wants to play nice and I can't find anything to build off of. I've used jitter for years but am only recently dabbling in GL land. Any suggestions or resources? I know about jit.ogre and I have it but I haven't opened up that can of worms yet and I'd prefer not too... Thanks!!!

    • Sep 02 2013 | 6:28 pm
      they should all work fine together. post a patch showing what's not working for you.
    • Sep 10 2013 | 1:28 am
      I got it to work but the cpu load was way too much for what I was trying to do. I've scaled back a bit and am pushing on with the project. thanks anyway.