[jit.gl.cef] - Chrome Browser object for jit.gl using CEF3 (Google+Adobe)

    Apr 27 2014 | 1:42 pm
    This Jitter External is capable of showing a Web Browser Window as an OpenGL Texture.

    • Apr 27 2014 | 6:00 pm
      I want one for osX ;)
    • Apr 27 2014 | 7:05 pm
      Hi. I will put all source code on GIT in a few days. If you are a developer it should be easy for you to integrate it for OSX. If not, I will need to find time to run OSX on a VM and Compile using the SDK. Will update the forum once the source code is available.
      Thanks, Hezi.
    • Apr 28 2014 | 4:03 pm
      @hezishah Nice work and thanks for sharing!
      Btw, we've been working with CEF as our jweb/documentation backend and other fun stuff for the next major version of Max, and you may see some overlap here :)
    • Apr 29 2014 | 11:36 pm
      Very cool. I opened 3 issues at your github for your external...for your consideration.
    • Apr 30 2014 | 11:35 am
      Nice !
      +1 for OSX
    • May 16 2014 | 4:41 pm
      Another plea for an OSX version, please!
    • Jun 18 2014 | 7:44 pm
      Hezishah, is the source code ready to post yet?
    • Jun 21 2014 | 6:02 pm
      Yes, It has been too long since I posted my promise about the source. I however still in the process of making it worthy for all of you. The github is not updated yet. You can take a look at the latest source code here: https://drive.google.com/folderview?id=0B7pvE3VRdSwOVFFpeUxwMlprWWM&usp=sharing I only tested it on Windows7 64bit with Max 6.1 64bit. I am now trying to get video playback. This is a tough one. The relative location of the source tree is: MaxSDK-6.1.4\myExternals\gl\jit.gl.cef
      I will remove the content if it violates any copyright ul
      Thanks, Hezi Shahmoon.
    • Apr 03 2015 | 10:28 am
      This looks amazing. Any progress on an OSX version?
    • Apr 12 2015 | 3:38 pm
      Nice !
      +1 for OSXNice !
      +1 for OSXNice !
      +1 for OSXNice !
      +1 for OSXNice !
      +1 for OSX
    • Jun 24 2015 | 8:44 pm
      Very interesting work. I think it would be great if you make some progress for an OS X Version.