Jit.gl.handle bug revisited
Jul 14 2009 | 3:46 pm
Whenever you enter a rotation into a jit.gl.handle, it seems to remember the last rotation input by mouse too. Then, when you start using the mouse again, it jumps to its previous rotation. Can't mouseinput be relative immediately?
I'm using multiple 3D 'scenes' in which objects are rotated, but when trying to tweak the rotation I have to do it all over if I've switched scenes in the mean time. I'm using one handle per object, changing handle sizes to make only one available at a time.
This has been a problem for a couple of years now, in Max 4 we actually had a workaround for it, but it causes trouble now. Does anyone have any ideas about this? Example patch to reproduce: