jit.gl.handle output

    Mar 11 2006 | 1:03 am
    hi ...
    could anyone describe the jit.gl.handles output. i don't understand the four values for "rotate".
    thanks martin.

    • Mar 13 2006 | 11:01 am
      x y z and amount I believe
      rotation of x y z between 0..1 and the last one is the amount in radians.
      Of the top my head that is.
    • Mar 13 2006 | 11:26 am
      it's called angle-axis rotation (quaternion-rotation)
      the four numbers are:
      angle, x-component, y-component, z-component (of vector to rotate around)
      use the [rotatexyz $1 $2 $3] message for jit.gl.handle to have "normal" rotation in angle per Cartesian dimension.
    • Mar 13 2006 | 5:11 pm
      Then I would like to apologize :) My answers was not as argumented as '/*j's and clearly flawed.