jit.gl.handle with autohandling for MANY object of my context inside JS ???

Julien Bayle's icon

HI there,
many objects, instantiated inside a JS (which also creates the window, the renderer etc)

I need to be able to move/rotate them in my 3D space.
I need to be able to change my cam point of view too.

But here, I'm interested only by the first step.

How can I do that inside my Javascript code ?
Should I attach the gl handle only to the window and put the autohandle to 1 ? (in fact, it doesn't work ..)