jit.gl.handle with autohandling for MANY object of my context inside JS ???

    May 24 2012 | 11:31 pm
    HI there, many objects, instantiated inside a JS (which also creates the window, the renderer etc)
    I need to be able to move/rotate them in my 3D space. I need to be able to change my cam point of view too.
    But here, I'm interested only by the first step.
    How can I do that inside my Javascript code ? Should I attach the gl handle only to the window and put the autohandle to 1 ? (in fact, it doesn't work ..)