jit.gl.layer ratio and Z position

    Sep 30 2018 | 3:05 pm
    Hello, I would like to know if there is a way to keep the ratio of a video like jit.gl.layer, but with the possibility to change the position on the Z axis. Merci!

    • Sep 30 2018 | 9:14 pm
      you can do something like capture the jit.gl.layer to a texture with a jit.gl.node set to adapt 0, and set the dimensions to the same shape as your geometry rectangle.
    • Oct 01 2018 | 8:17 am
      Thank you Rob, but my project work with alpha channel do you have a solution to preserve it
    • Oct 01 2018 | 4:58 pm
      to preserve the alpha in the node capture, you must set jit.gl.node erase_color to 0 0 0 0. to make use of the alpha with your videoplanes you must enable alpha blending and disable depth (@blend_enable 1 @depth_enable 0). however if you disable depth, then you can no longer layer based on z ordering, and must explicitly layer using the @layer attribute. depending on how complex your needs are, it could be quite simple to determine z distance and change the layer attribute based on that distance.