jit.gl.lua and jit.gl.text2d or jit.gl.text3d

    Feb 27 2008 | 9:08 pm
    I've been banging my head against this wall all day...
    I saw that someone on the list was having problems with jit.gl.text2d in jit.gl.lua, but I'm not able to make it do anything. Would someone mind showing me a simple patch that uses these jitter objects?
    I assume it should be as easy as
    render_context = this.drawto
    myText = jit.new("jit.gl.text2d", render_context) myText.text = "Why am I not on the screen?"
    function draw() myText:draw() end
    but it is not working out at all. Any help would be great. I pre-apologize if it's an easy fix.
    Thanks, Keith

    • Feb 27 2008 | 10:10 pm
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    • Mar 29 2008 | 8:11 pm
      it turns out text is a method. try
      myText.text("this seems to work")