jit.gl.material - alpha transparency possible?
Dec 28 2011 | 1:56 am
is it possible to use load a texture with an alpha channel into jit.gl.material so that it renders transparent areas?
I assumed that it might have something to do with the shader attribute of jit.gl.material, so:
On this thread, Wesley Smith provided a link to a patch with some demo alpha channel shaders: https://cycling74.com/forums/texture-conundrum
here's the link: http://www.mat.ucsb.edu/~whsmith/DepthTransparent.zip)
the shaders work in Max 6 (they generate an error, but they work) - so I would have thought that if I set the shader attribute of a jit.gl.material object to a jit.gl.shader @file mat.alpha.jxs, then objects using that material would have the same transparency - no luck.