I have a couple of questions I try to find answers:
1. jit.gl.material has a "shader" attribute, but so far I was unable to see any effect on the material when applying a jit.gl.shader reference to it. Are there any use cases for this attribute? I would like to apply some customized shader on to objects that have a material attached. Is this possible?
2. I have found no way to shade an object flat (smoothing_enable = 0), that has a reference to a jit.gl.material. I tried to use the attribute on the object and the material without success. If I want to render a shiny diamond for example (width sharp edges) how should I do that?
thanks for any hints.