Does any one know were i can get more info on the jit.expr object. I want to understand it better for use with jit.gl.mesh. which i could also use some more info on. I searched for 'mesh' in the jitter tutorials and got no results :(
Does anybody know if it is possible, and a good idea, to make a giant texture and then split it up using jit.gl.mesh to overlay it onto itself. God that sounds confusing. Let's say you have a 3x3 mesh and a texture that is the size of 30x30 could you then split that texture up and overlay say 10 'parts' ontop of each other.