jit.gl.model how to keep faces as quads and turn off triangulation

Andro's icon

Hi everyone,

When I use jit.gl.model to load models I've made in blender then all the quads are subdivided into triangles (using poly mode to only see edges), checked the Forums, the manual, just can't find out if its possible to have models with just their quads. Any advice or am I stuck with triangles ?

Thanks

Rob Ramirez's icon

hi andro.
yes, jit.gl.model only supports triangle meshes.

i can look at the feasibility of removing this limitation for a future release, but my understanding is exporting and importing non-triangular polygons is quite error prone.

Andro's icon

Hi Rob, thanks for the info. I'm still able to export all my 3d models from blender with triangular faces so its not a problem, it just seems to pretty much double the amount of faces and I thought this would require more processing power.