I'm trying to fade a 3D model in and out (as you can do with 3D text setting blend_enable 1 and depth enable 0)
It doesn't seem to work. I have a texture coming from a jit.qt.movie, and I can fade that, but it just turns the model black.
I'm looking for a proper way to actually fade the model in an OpenGL scene.
Any solutions would be awesome, Thanks!