jit.gl.model - possible to fade a model in/out?
Hi All,
I'm trying to fade a 3D model in and out (as you can do with 3D text setting blend_enable 1 and depth enable 0)
It doesn't seem to work. I have a texture coming from a jit.qt.movie, and I can fade that, but it just turns the model black.
I'm looking for a proper way to actually fade the model in an OpenGL scene.
Any solutions would be awesome, Thanks!
Valentin
Max Patch
Copy patch and select New From Clipboard in Max.
hi
may be this can help you,
Hi matmat,
Thanks so much - That works!
V