Jit.gl.model problem
Hi everybody !!!! I have a patch where I use the jit.gl.model object. My goal is to move the Seymour example not just by walking but maybe anything that
hi benoit-1842.
take a look at the patch below, which shows how to bind an internal model-node to an external jit.anim.node, allowing you to control the model node via the anim.node.
it also utilizes a anim.drive object to map mouse movements to animation messages.
please let me know if you have any questions on any of this.
Thanx a lot for your nice example.... Thumbs up...... My ultimate goal is to not use the mouse but a kinect who controls the 3d animation... I am using the civ.jit objects right now but is it the good way or you have a little trick out of your sleeve to make me progress in my project...
Is it possible to move multiple nodes on an animation... For example on the same 3d object if I want to move the head and the knee....
Thanx a lot