Jit.gl.model problem


    Nov 09 2011 | 10:29 pm
    Hi everybody !!!! I have a patch where I use the jit.gl.model object. My goal is to move the Seymour example not just by walking but maybe anything that

    • Nov 10 2011 | 6:02 pm
      hi benoit-1842. take a look at the patch below, which shows how to bind an internal model-node to an external jit.anim.node, allowing you to control the model node via the anim.node.
      it also utilizes a anim.drive object to map mouse movements to animation messages.
      please let me know if you have any questions on any of this.
    • Nov 10 2011 | 6:48 pm
      Thanx a lot for your nice example.... Thumbs up...... My ultimate goal is to not use the mouse but a kinect who controls the 3d animation... I am using the civ.jit objects right now but is it the good way or you have a little trick out of your sleeve to make me progress in my project...
    • Nov 11 2011 | 2:50 pm
      Is it possible to move multiple nodes on an animation... For example on the same 3d object if I want to move the head and the knee....
      Thanx a lot