Jit.gl.model skeleton control


    Feb 26 2014 | 5:25 pm
    Hi,
    This is directed to Rob, who I hope can help.. I am have been working with Dae. files and Jit.gl.model quite well .. Thanks so much for designing such a great object..I just recently built a patch that references the nodes so I can control the joints of my models individually.. All works great.. The only problem is when I  copy the joints and paste them, set up the control in the patch all works fine but if I close the patch and open it again even though all is saved the connection is lost and I need to copy and paste the node info again.. Is there a way around this or is there some step I need to take that I am not doing?.. If you need to look at my patch I will post it..
    Thanks so much,
    Phyllis

    • Feb 26 2014 | 6:37 pm
      hi phyllis.
      glad you are finding gl.model useful.
      you probably need to set the gl.model @name attribute before copying and pasting the nodes.
      the only way they can bind to the model is through this name attribute, and if you don't explicitly set it, a random name is generated, and this changes each time the patch is re-opened.
    • Feb 27 2014 | 2:23 am
      Thanks so much Rob, Its always a little detail...I will try..
      Best Again
      P
    • Feb 27 2014 | 5:39 am
      Hi Rob,
      All good now.. Thanks again,
      P