jit.gl.model(s) looking strange

healeyzc's icon

Hello everyone! Just a quick question again! All of the models I import turn out looking like this (attached picture) - not sure why this is happening - thanks!

5341.models.jpg
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Lance Ford Jones's icon

What are you importing them from - i.e. software what were they created with. It's been a while since I worked in 3D land but it looks like half of your normals (every other triangular polygon) are pointing the wrong way. Do you have the option of creating two-sided polygons?

Do you have an image of what it should look like?

healeyzc's icon

It should look solid! It is a .dae file if that helps - could it have something to do with per pixel lighting - is there a shader I can use to smooth that stuff out?

Rob Ramirez's icon

without seeing your model file, it's hard to say. i second the above diagnosis of a problem with reversed normals.
you have to fix that in your modeling software.

does it look correct when you draw it without the material applied?

healeyzc's icon

Yeah, these are just bad models - ill try higher poly models next time, thanks for the help!