jit.gl.model(s) looking strange


    Mar 31 2013 | 2:01 am
    Hello everyone! Just a quick question again! All of the models I import turn out looking like this (attached picture) - not sure why this is happening - thanks!

    • Mar 31 2013 | 2:50 am
      What are you importing them from - i.e. software what were they created with. It's been a while since I worked in 3D land but it looks like half of your normals (every other triangular polygon) are pointing the wrong way. Do you have the option of creating two-sided polygons?
      Do you have an image of what it should look like?
    • Mar 31 2013 | 7:41 am
      It should look solid! It is a .dae file if that helps - could it have something to do with per pixel lighting - is there a shader I can use to smooth that stuff out?
    • Mar 31 2013 | 7:24 pm
      without seeing your model file, it's hard to say. i second the above diagnosis of a problem with reversed normals. you have to fix that in your modeling software.
      does it look correct when you draw it without the material applied?
    • Mar 31 2013 | 7:47 pm
      Yeah, these are just bad models - ill try higher poly models next time, thanks for the help!