jit.gl.multiple + accessing named jit.gl.pix params as with shader possible?

    Nov 10 2013 | 12:53 pm
    Hi, is there a way to use jit.gl.pix in a similiar fashion like jit.gl.shader with jit.gl.multiple, that would mean to set unique parameters for the instances? (aka jit.gl.shader @name xy, drawn mesh with @shader xy, multiple with glparam shader.abc)

    • Jul 10 2015 | 4:14 pm
      Digging up this old post, but did you ever find an answer to this.
      My only solution would be to export the jit.gl.pix as a .jxs file or GLSL code and loading it in a jit.gl.shader. And repeat the same methods as you mentioned above. But maybe you found a direct-from-jit.gl.pix method
      thanks a lot