I have a collection of gridshape objects multiplied by jit.gl.multiply
Of course, we can easily control positions, scales etc with matrices feeding jit.gl.multiply
but my problem is that one:
I want to control very independantly (and efficiently) some objects movements.
for instance, I have a 4x4 square matrix of square (I mean an array of 4x4 gridshape planes)
I want to bang something and to have the (2,3) moving on z axis, then returning back to the initial position etc continuously, with a kind of easing even a basic linear one.
I'd like to do that with gen, but it would involve to track something during time which I didn't do yet.