jit.gl.multiple and jit.gl.sketch?
hey all,
I was just wondering whether there are any special things to consider
when implementing sketch in a .gl.multiple setup? What I am interested
in are textured arcs, if that matters... Right now my patch uses
jit.Boids3d->jit.gl.gridshape, which doesn't quite do what I am looking for.
Thanks.
Andreas.