jit.gl.multiple and jit.gl.sketch?

    Sep 16 2007 | 6:53 pm
    hey all,
    I was just wondering whether there are any special things to consider when implementing sketch in a .gl.multiple setup? What I am interested in are textured arcs, if that matters... Right now my patch uses jit.Boids3d->jit.gl.gridshape, which doesn't quite do what I am looking for.