jit.gl.multiple instead of jit.scissors?

    Nov 24 2012 | 3:53 am
    Hi All,
    I'm just starting to play around with jit.gl.multiple and coming up with some really cool patches.
    Right now I'm mapping the same texture to many multiplied gridshapes. I want to try sectioning one texture onto several plane jit.gl.gridshapes.
    i.e. have one video texture displayed on a 3x3 set of planes using jit.gl.multiple. ( I actually want to do a much larger grid, but for now 3x3 will suffice )
    Any ideas how to get one large texture spread across such a grid using jit.gl.multiple?
    - I guess like it would be an OpenGL version of jit.scissors but with all the cool possibilities of jit.gl.multiple with the position, rotation etc being controlled using matrices and jit.expr etc.

    • Nov 24 2012 | 3:18 pm
      yeah, you can use the td.rota.jxs shader with jit.gl.multiple... have a look at this example patch:
      ...and then look into the jit.expr object and just replace the two noise matrixes with one matrix that defines the zoom-values and another one that changes f.e. anchor parameter of the shader (you can open the shader-file to see which other parameters you could also control...)
    • Nov 24 2012 | 6:32 pm
      Thanks so much! I grabbed your patch and made a few mods to see how it works - just have to figure out the jit.expr to hit the matrix and get the zoom and anchor values right for what I want to do.
      I think I can get it !