I'm just starting to play around with jit.gl.multiple and coming up with some really cool patches.
Right now I'm mapping the same texture to many multiplied gridshapes. I want to try sectioning one texture onto several plane jit.gl.gridshapes.
i.e. have one video texture displayed on a 3x3 set of planes using jit.gl.multiple. ( I actually want to do a much larger grid, but for now 3x3 will suffice )
Any ideas how to get one large texture spread across such a grid using jit.gl.multiple?
- I guess like it would be an OpenGL version of jit.scissors but with all the cool possibilities of jit.gl.multiple with the position, rotation etc being controlled using matrices and jit.expr etc.