I know this is a longshot, but I thought I'd ask. I need to move a lot of letters around onscreen, and I've discovered that jit.gl.multiple will work with jit.gl.text2d -- I can move around as many instances of it as I need. However, I can only set the text in the main (target) object, and not in the individual instances using a matrix of chars (such as one made in jit.textfile). I imagine this might be because 'text' is a message, not an attribute, and may therefore be outright impossible, but I thought I'd ask if anyone had looked into this & perhaps found a way to do it? Suggestions welcome.