jit.gl.multiple texcoords

    Jan 21 2013 | 10:34 pm
    EDIT: For the second time running, I've somehow managed to post to the MaxMSP forum when I thought I was posting to the Jitter forum. Very sorry!
    Hi. I'm trying to take control of the texcoords of a texture displayed on jit.gl.multiple objects.
    A search of the forums tells me this question has been asked several times before, but there's still something missing here.
    This post has Wes providing a semi-solution. However, the shader in this solution has the effect of distorting the image around the edge. https://cycling74.com/forums/texture-mapping-not-working-with-jit-gl-multiple
    Jasch asked a number of years ago the same thing I'm asking now - how can we do this without distortion?
    The reference materials indicate that the message tex_plane_s_matrix and tex_plane_t_matrix should allow me to specify what named matrix to use for these texcoords, but either I'm not doing it right, or the reference materials is incorrect. If these *are* supposed to work, could someone post an example patch of how it works, please?
    Thanks! Zach

    • Jan 22 2013 | 8:04 pm
      here's an example of using tex_plane_s/t matrices. if you still need more help, post what you have so far.
    • Jan 24 2013 | 9:14 pm
      That's wonderful, thank you so much Rob!