jit.gl.node bug : losing texture
Hi
I have a simple patch showing the problem, encountered on a macbook pro 2.8Ghz Intel Core 2 Duo with 4Go 1067MHz DD3 Ram, OSX 10.7.4, with Max6.0.8 and Max6.1.0.
FYI, I searched the forum for similar pb and the problem encountered by hc gilje (cf. https://cycling74.com/forums/capturing-jit-gl-videoplanes-using-jit-gl-node ) is *not* happening on my computer, which display the dozer video fine.
In case the problem do not show up on your comp, here are 2 snapshots of mode "Direct" and mode "through bus" respectively :
Happens to me too. Not sure if it's a bug or faulty patching.
OSX 10.8.2, nvidia GTX670, Max608
yep. not sure too. It seems there are more than one way to achieve a video bus system, and not all solutions will yield same results.
Prior to jit.gl.node, there were patches posted by Vade and Andrew Benson involving the to_texture-to-render method, but I cannot find any updated version involving jit.gl.node.
I'd really love to get to a similar result like what I am used to with the render-to-texture method (without the performance hit mentionned in that thread : https://cycling74.com/forums/low-opengl-performance-in-max6). I mean :
- Render each GL object to 0 to N destination.
- being able to swicth dynamically between what is rendered where
- being able to render a destination to itself to achieve nice feedback effects (that one can easily and powerfully modulate with camera setting)
- have the jit.gl.node, jit.gl.camera, jit.gl.whatever in distant patchers (no patchcord between them)
Can we have the opinion of a C74 fellow on the topic ? (as well as a nice Jitter Recipe :) ? )
Salut Vincent
It works for me if i give the good destination name to 'jit.gl.texture" (main/bus1)
mathieu
yeah !
merci Mathieu !