jit.gl.node for a jitter newbie

    Apr 22 2013 | 11:29 pm
    I've been using Max for a few years now and started venturing into Jitter a few months ago. Steep learning curve! The tutorials are great but I'm finding that what's not in the tutorials is not so well documented for newbies like me. (unlike Max which is very well documented I find)
    So Im struggling with jit.gl.node. At the moment I just want to have one gl context output exactly the same to two windows. In the future I'd like the same context rendered with different camera and light settings, output to separate windows. My gut says jit.gl.node is the way but it's not making sense to me.
    If someone could post a simple patch that shows how one gl object ends up in two pwindows I'd be very very grateful, I can take it from there.
    btw - I've searched the forums, and looked at the 'rendering destinations' tutorial as well as the jit.gl.node, but it's just a little to abstract for me to get!

    • Apr 23 2013 | 1:03 pm
      this should help you to get started:
    • Apr 23 2013 | 2:12 pm
      Thank you so much tobiasros! It makes such a difference to have a working patch to learn from!!