jit.gl.node + objects in @automatic 0. How to do it?

    Sep 06 2013 | 9:36 am
    Dear all,
    I'm trying to improve the performance of a patch I've made and I'm stuck trying to get jit.gl.node to capture a texture when my jit.gl.mesh objects are set to @automatic 0... How should I do this?
    Thanks a lot!
    Here, an example using a help file from jitter:

    • Sep 06 2013 | 5:47 pm
      this is not currently possible with jit.gl.node capturing. if you want to capture to texture using non-automatic rendering, you have to use the jit.gl.render to_texture message.
    • Sep 06 2013 | 6:26 pm
      Oh, I see. Thank you very much!
    • Jun 12 2015 | 11:29 am
      Sorry to revive this thread from the dead but I'm trying to achieve a similar effect but I can't get your example, Rob, to work. The gridshapes are rendered to the texture (if I connect a pwindow and bang the texture I see them) but not the videoplane? Does the render object have to be told to stop rendering to cap_tex and back to the regular render context? How would I do this? I have looked through the reference and online help and to_texture seems to be undocumented.
    • Jun 12 2015 | 2:56 pm
      Forget about it, I found out what I needed