jit.gl.node + objects in @automatic 0. How to do it?

dbm's icon

Dear all,

I'm trying to improve the performance of a patch I've made and I'm stuck trying to get jit.gl.node to capture a texture when my jit.gl.mesh objects are set to @automatic 0... How should I do this?

Thanks a lot!

Max Patch
Copy patch and select New From Clipboard in Max.

Here, an example using a help file from jitter:

Rob Ramirez's icon
Max Patch
Copy patch and select New From Clipboard in Max.

this is not currently possible with jit.gl.node capturing.
if you want to capture to texture using non-automatic rendering, you have to use the jit.gl.render to_texture message.

dbm's icon

Oh, I see. Thank you very much!

Robin Price's icon

Sorry to revive this thread from the dead but I'm trying to achieve a similar effect but I can't get your example, Rob, to work. The gridshapes are rendered to the texture (if I connect a pwindow and bang the texture I see them) but not the videoplane? Does the render object have to be told to stop rendering to cap_tex and back to the regular render context? How would I do this? I have looked through the reference and online help and to_texture seems to be undocumented.

Robin Price's icon

Forget about it, I found out what I needed