jit.gl.node + objects in @automatic 0. How to do it?
Dear all,
I'm trying to improve the performance of a patch I've made and I'm stuck trying to get jit.gl.node to capture a texture when my jit.gl.mesh objects are set to @automatic 0... How should I do this?
Thanks a lot!
Here, an example using a help file from jitter:
this is not currently possible with jit.gl.node capturing.
if you want to capture to texture using non-automatic rendering, you have to use the jit.gl.render to_texture message.
Oh, I see. Thank you very much!
Sorry to revive this thread from the dead but I'm trying to achieve a similar effect but I can't get your example, Rob, to work. The gridshapes are rendered to the texture (if I connect a pwindow and bang the texture I see them) but not the videoplane? Does the render object have to be told to stop rendering to cap_tex and back to the regular render context? How would I do this? I have looked through the reference and online help and to_texture seems to be undocumented.
Forget about it, I found out what I needed