jit.gl.node texture planes swapped?
Is it expected for jit.gl.node (when capturing) to output textures where the blue and red planes are swapped as compared to the normal ARGB ordering?
In this patch, I capture the rendering context of the jit.gl.node and output it to a 2nd jit.window. In it, the sphere is blue (it should be red). To make the color correct, I must use @planemap 0 3 2 1 to swap the blue/red channels.
Max Patch
Copy patch and select New From Clipboard in Max.
Is this expected?
thanks dale. i'm assuming this is on windows, since i can't reproduce on the mac.
we'll take a look.
yes, max 6.0.4 on windows 7 sp1 x64
Hurrah. Its fixed in Max 6.0.5. Thank you!