jit.gl.node texture planes swapped?


    Mar 07 2012 | 6:01 pm
    Is it expected for jit.gl.node (when capturing) to output textures where the blue and red planes are swapped as compared to the normal ARGB ordering?
    In this patch, I capture the rendering context of the jit.gl.node and output it to a 2nd jit.window. In it, the sphere is blue (it should be red). To make the color correct, I must use @planemap 0 3 2 1 to swap the blue/red channels.
    Is this expected?

    • Mar 07 2012 | 7:35 pm
      thanks dale. i'm assuming this is on windows, since i can't reproduce on the mac.
      we'll take a look.
    • Mar 07 2012 | 8:53 pm
      yes, max 6.0.4 on windows 7 sp1 x64
    • May 10 2012 | 9:17 pm
      Hurrah. Its fixed in Max 6.0.5. Thank you!