jit.gl.node texture planes swapped?

diablodale's icon

Is it expected for jit.gl.node (when capturing) to output textures where the blue and red planes are swapped as compared to the normal ARGB ordering?

In this patch, I capture the rendering context of the jit.gl.node and output it to a 2nd jit.window. In it, the sphere is blue (it should be red). To make the color correct, I must use @planemap 0 3 2 1 to swap the blue/red channels.

Max Patch
Copy patch and select New From Clipboard in Max.

Is this expected?

Rob Ramirez's icon

thanks dale. i'm assuming this is on windows, since i can't reproduce on the mac.
we'll take a look.

diablodale's icon

yes, max 6.0.4 on windows 7 sp1 x64

diablodale's icon

Hurrah. Its fixed in Max 6.0.5. Thank you!