Is it expected for jit.gl.node (when capturing) to output textures where the blue and red planes are swapped as compared to the normal ARGB ordering?
In this patch, I capture the rendering context of the jit.gl.node and output it to a 2nd jit.window. In it, the sphere is blue (it should be red). To make the color correct, I must use @planemap 0 3 2 1 to swap the blue/red channels.
Is this expected?