jit.gl.pix input limit

    Sep 24 2013 | 6:01 am
    Hi folks,
    wondering if jit.gl.pix is limited to only 8 inputs?
    I'm building a tiling device that takes 9 inputs. It works fine with jit.pix but in jit.gl.pix simply connecting the 9th input breaks the whole patch.
    Test patched attached.
    Is this a bug or perhaps a hardware limitation?

    • Sep 24 2013 | 6:15 am
      Same here : the lower right tile stays black on the jit.gl.pix version. Words from C74 guys ?
    • Sep 24 2013 | 6:45 am
      the lower right tile is blank because it's disconnected. if i go into the jit.gl.pix gen patch and connect it, the entire texture goes dark. No such problem with jit.pix. I can think of some ways to work around it, just thought i should flag the problem incase it was a bug.
    • Sep 24 2013 | 5:32 pm
      you are limited by the maximum number of texture units your graphics card supports.
      this information is found in the OpenGL Status window, found in the Options menu.
    • Sep 25 2013 | 1:40 am
      Thanks - that's useful information. Might mean that for compatibility I'll try to limit inputs to 4 in anything I intend to distribute.
    • Sep 25 2013 | 5:57 am
      Exit 9tilr with different textures, unless we pack 9 movies into 1 texture...