jit.gl.render ?????

wonderchild's icon

I am trying to create a patch that uses 3D in Jitter with Nurbs. Is it possible to have the rendered result in Jit.pwindow, rather than the standard floating Jit.window?

cheers!

Bas van der Graaff's icon

I don't think software renderer supports nurbs, but you can of course capture to a texture and then go back to matrix format. Note that copying from gpu to cpu isn't ideal (but neither is software rendering, of course). Here ya go:

Max Patch
Copy patch and select New From Clipboard in Max.

wonderchild's icon

Thank You Van Der"

This is great, I am sure it is what I was looking for.

Its now 8:30 am, and I have been up all night trying to figure this out. . . . now I can go to sleep.