jit.gl.render to jit.matrix, beginner problem
Max Patch
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Hey guys, I've been banging my head against the wall here at what seems to be the simplest problem ever. I'm trying to experiment around with Jitter Tutorial 31: Rendering Destinations. Now, according to my interpretation of the tutorial, I can send gl information to a standard jit.matrix, as long as I use the same name for both.
So for me, there's no reason why this simple patch shouldn't work. Would someone please explain to me the hole in my logic?
Max Patch
Copy patch and select New From Clipboard in Max.
Something like this ?
Basically the window and the matrix must use a different context, then you set the other objects to draw to either the matrix or the window.
Thanks so much, I understand now. Of course, it's always the simple things.