jit.gl.render to vizzie modules/viewable texture


    May 13 2013 | 2:12 pm
    Hi everyone,
    I want to render what i see in jit.gl.render through the vizzie modules.
    This is probably the simplest thing to do. Been through the tutorials and the forums and i just can't nail it. :(
    I've got a jit.gl.render object rendering my own 3d models. That all works great and i can see the output in a jit.pwind object.
    I've tried using jit.gl.slab, jit.gl.texture going to a matrix and then to a jit.gl.videoplane  and then to jit.window. I just can't get it to work.
    Would somebody please be able to post an example showing how to get the output of jit.gl.render to a texture which i can then somehow view  in a floating window.
    Any and all help would be appreciated for this Jitter Noob     ;-)

    • May 14 2013 | 1:08 am
      Get it down to jit.gl.pix somehow
      That's all I got for the moment
      Check out my ugly hack of a gen~ patch a day and VIZZable
      Might help
    • May 14 2013 | 5:42 am
      Hey Andro,
      You can capture 3D thingies with jit.gl.node. If you only want a floating window, you could use a jit.window, instead of a pwindow. I have a @visible 0 in the jit.window because i dont use it, but i need a "rendering context" for the jit.gl.render.
    • May 14 2013 | 7:21 am
      ...not exactly capturing jit.gl.render, but still. You can also capture jit.gl.texture, if you want to texture models before sending them to the Vizzie world.
    • May 14 2013 | 9:51 am
      MMARKO Awesome ! jit.gl.node was the answer !! I'd already tried it but I connected it to jit.gl.render instead if jit.gl.model     :P
      Great tip with setting the visible setting to zero. This is a perfect example nice and clear. Thank you so much for the help.
      :)
    • Mar 20 2016 | 6:15 pm
      NICE!