jit.gl.shader problems
Hello all; in addition to having problems with jit.gl.render (I've posted this earlier) I seem to be unable to use jit.gl.shader. I get lots of messages like the ones below when even trying out the help file. Is it just that my computer doesn't meet minimum system requirements?
17" Powerbook 1GHz OS 10.5.6.
Any ideas?
Thanks for your help.
-B
jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
jit.gl.shader: CG not supported for current hardware config.
jit.gl.shader: unable to load program!
jit.gl.shader: unable to find usable language implementation.
jit.gl.shader: error loading shader!
jit.gl.shader: error reading shader xml file 'ART:/Applications/Max5/Cycling '74/jitter-shaders/vertdisplace'
jit.gl.shader: unable to load program!
jit.gl.shader: unable to find usable language implementation.
jit.gl.shader: error loading shader!
jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
jit.gl.shader: CG not supported for current hardware config.
jit.gl.shader: unable to load program!
jit.gl.shader: unable to find usable language implementation.
jit.gl.shader: error loading shader!
jit.gl.shader: unable to load program!
jit.gl.shader: unable to find usable language implementation.
jit.gl.shader: error loading shader!
jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
jit.gl.shader: CG not supported for current hardware config.
jit.gl.shader: unable to load program!
jit.gl.shader: unable to find usable language implementation.
jit.gl.shader: error loading shader!
It's saying that the Cg framework (which some shaders use) is not
loading up properly. Could you post a patch and your graphics card
model? Which shader are you trying to load?
thanks,
wes
On Sun, Feb 8, 2009 at 1:10 AM, Briggan Krauss wrote:
>
> Hello all; in addition to having problems with jit.gl.render (I've posted this earlier) I seem to be unable to use jit.gl.shader. I get lots of messages like the ones below when even trying out the help file. Is it just that my computer doesn't meet minimum system requirements?
> 17" Powerbook 1GHz OS 10.5.6.
> Any ideas?
> Thanks for your help.
>
> -B
>
> jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
> jit.gl.shader: CG not supported for current hardware config.
> jit.gl.shader: unable to load program!
> jit.gl.shader: unable to find usable language implementation.
> jit.gl.shader: error loading shader!
> jit.gl.shader: error reading shader xml file 'ART:/Applications/Max5/Cycling '74/jitter-shaders/vertdisplace'
> jit.gl.shader: unable to load program!
> jit.gl.shader: unable to find usable language implementation.
> jit.gl.shader: error loading shader!
> jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
> jit.gl.shader: CG not supported for current hardware config.
> jit.gl.shader: unable to load program!
> jit.gl.shader: unable to find usable language implementation.
> jit.gl.shader: error loading shader!
> jit.gl.shader: unable to load program!
> jit.gl.shader: unable to find usable language implementation.
> jit.gl.shader: error loading shader!
> jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
> jit.gl.shader: CG not supported for current hardware config.
> jit.gl.shader: unable to load program!
> jit.gl.shader: unable to find usable language implementation.
> jit.gl.shader: error loading shader!
>
>
>
Thank you for writing!
I have a 17" Powerbook, 1GHz, OS 10.5.6, 2GB RAM.
NVDIA GeForce4 MX graphics card.
Also running OpenGL 1.5.9
I'm having two problems so far with this machine (which is new to me) and Max 5.
The first is with jit.gl.render which always gives the warning in the Max window.
jit.gl.render: warning: OpenGL version 1.2 or higher is required.
jit.gl.render: Some rendering functions may be impaired.
Now System Profiler tells me that I am running OpenGL 1.5.9 so I don't know what's happening with that.
I've reinstalled the operating system and Max a few times and it's still the same.
Second is with jit.gl.shader which gives the following warning each time I try to use it in the jit.gl.shader Help File.
jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
jit.gl.shader: CG not supported for current hardware config.
jit.gl.shader: unable to load program!
jit.gl.shader: unable to find usable language implementation.
jit.gl.shader: error loading shader!
I understand that this is likely due to my old hardware but given the oddity of the jit.gl.render object's behavior I thought I'd ask about jit.gl.shader here.
Thanks very much for your help.
-B
Likely the shader issues are due to the OpenGL version being detected
as 1.2. On a quick google search, I found info indicating a lack of
shader support for your card, so I don't think it's going to be
possible in any case for you to use shaders. I briefly looked at the
System Profiler on my system and I didn't see any mention of OpenGL
driver version in there. Are you sure that's not the NVIDIA
driver/hardware version? If you have the developer tools, you can run
OpenGL /Developer/Applications/Graphics/OpenGL Driver Monitor
and go to Monitors>Renderer Info
Alternatively, you can download GLEW and run glewinfo to spit out a
text file with all of your OpenGL renderer info.
http://glew.sourceforge.net/
wes
On Sun, Feb 8, 2009 at 9:51 PM, Briggan Krauss wrote:
>
> Thank you for writing!
> I have a 17" Powerbook, 1GHz, OS 10.5.6, 2GB RAM.
> NVDIA GeForce4 MX graphics card.
>
> Also running OpenGL 1.5.9
>
> I'm having two problems so far with this machine (which is new to me) and Max 5.
> The first is with jit.gl.render which always gives the warning in the Max window.
>
> jit.gl.render: warning: OpenGL version 1.2 or higher is required.
> jit.gl.render: Some rendering functions may be impaired.
>
> Now System Profiler tells me that I am running OpenGL 1.5.9 so I don't know what's happening with that.
>
> I've reinstalled the operating system and Max a few times and it's still the same.
>
> Second is with jit.gl.shader which gives the following warning each time I try to use it in the jit.gl.shader Help File.
>
> jit.gl.shader: graphics hardware is not capable of running CG fragment programs.
> jit.gl.shader: CG not supported for current hardware config.
> jit.gl.shader: unable to load program!
> jit.gl.shader: unable to find usable language implementation.
> jit.gl.shader: error loading shader!
>
> I understand that this is likely due to my old hardware but given the oddity of the jit.gl.render object's behavior I thought I'd ask about jit.gl.shader here.
>
> Thanks very much for your help.
>
> -B
>
Hi again; thanks for the advice.
Too bad about not being able to use the shaders.
I was given this computer by a friend wanting to help me out
with an artist residency project I have coming up.
It needed to put a new hard drive in it and add more RAM. I also got
a copy of Leopard to bring it up to snuff and now I find that
it's still not happening. Rats, that's a lot of money kind of wasted.
I wish I could just afford a new computer but oh well.
As for the OpenGL version info; I found it listed in System Profiler in the
Frameworks category under the Software tab.
I don't think that I have the developer tools installed and don't know anything
about them. Would they be on the Leopard install disk?
Do you think installing them could help?
Thanks again for your help.
-B
> As for the OpenGL version info; I found it listed in System Profiler in the
> Frameworks category under the Software tab.
This is the version of the OpenGL.framework itself, not the version of
OpenGL your driver supports. There's a difference but it may be
confusing if you're not very familiar with how all this stuff works.
> Would they be on the Leopard install disk?
> Do you think installing them could help?
You have to download it from Apple's developer site. It's a massive
download (> 1GB). It would only help verify that your system does or
does not support shaders. It won't add new functionality. You can
give it a go, but I have a very strong sense that you're not going to
be able to get shaders working with your current hardware.
wes