So I'm sending drawing instructions to jit.gl.sketch using a little sketchpad subpath I got from an old Jitter tutorial, then capturing the sketch to a texture to process with jit.gl.slab -- and the chain of effects slabs ends in a jit.gl.videoplane.
However, when I modulate the camera location in the jit.gl.sketch drawing instructions, it shifts the whole rendering plane. It's as if the jit.gl.sketch is registering the camera instructions after the jit.gl.videoplane has captured the scene....or something.
Any idea what's going on? How I can keep the camera movement from affecting the videoplane? I'd like to be able to move the camera around and not have it moved the videoplane. I've tried to copy the patch below, but I'm not sure it reproduces the problem. I'd definitely appreciate any thoughts. Thank you!