I've been developing a patch on my macbook, but because of a way better GPU on the windows laptop I'm moving it to windows.
the behavior of the patch however is strange:
- the transparency of the strokeparam color (in rgba) doesn't seem to work anymore
- the layer attribute doesn't seem to work either
- blending_mode and blending_enable behaves strange
- stroke (basic2d) draws instead of on top of each other when the strokes overlap, underneath each other.
Does any one have any idea what is going on, I'm a bit lost here
Hoping for some enlightenment