jit.gl.sketch stroke and windows/mac conversions

    Sep 07 2011 | 3:22 pm
    I've been developing a patch on my macbook, but because of a way better GPU on the windows laptop I'm moving it to windows.
    the behavior of the patch however is strange:
    - the transparency of the strokeparam color (in rgba) doesn't seem to work anymore - the layer attribute doesn't seem to work either - blending_mode and blending_enable behaves strange - stroke (basic2d) draws instead of on top of each other when the strokes overlap, underneath each other.
    Does any one have any idea what is going on, I'm a bit lost here
    Hoping for some enlightenment

    • Sep 07 2011 | 5:59 pm
      added info:
      the video card in the windows computer is a nvidia nvs 4200m, while in the macbook it is a nvidia GeForce 8600M GT
      would it have something to do with the version of openGL?
      I'm a bit desperate about this
    • Sep 09 2011 | 7:23 am
      hello, it's me again.
      The one thing that is really strange to me is the ontop or underneath drawing behavior in the sketch, I've reduced the patch to exemplify, could someone please test this?
    • Sep 09 2011 | 11:21 am
      Try fiddling with the depth buffer on jit.window like so:
    • Sep 13 2011 | 5:32 am
      Hi Luke,
      thx for the advice, the visual order of drawing was indeed something with the depthbuffer. But instead of the depth buffer on the jit.window it was depth_enable on my sketch that did the trick
      thx again, now up to the ext problems
      grtz pieter